Difference between revisions of "Online Quiz League USA - Rules"
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{{League Page}} | {{League Page}} | ||
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| + | # ORGANIZATION & REGISTRATION | ||
| + | ## The purpose of the league is to organize quiz based competitions to be played using video sharing software by players all around the world. | ||
| + | ## The league operates a non-discriminatory policy with respect to age, gender, disability, race or nationality, ethnic origin, creed, color, social status and sexual orientation. | ||
| + | ## The league organizers shall have the power to arrange and settle all matters relating to the League. | ||
| + | ## League matches must be played using video sharing software. Teams confer to arrange the date and time of their match. Matches can be played any time from 6 p.m. Eastern on Tuesday until 11:00pm Eastern on Sunday of that game week. If the teams cannot agree a time to play their match then it must be played at 4 p.m. Eastern time on the Sunday of that game week. | ||
| + | ## No player may play for more than one team in any one season without first obtaining permission. | ||
| + | ## Any player wishing to play in a Cup/Plate competition after the end of the season must have played in at least 3 matches in the league season. | ||
| + | ## If it is discovered that an ineligible player has played in a cup or league match, that player will have their score for the match changed to zero and the final scores adjusted accordingly. | ||
| + | ## The league shall fix a playing season of 11 weeks for the league season and may extend or reduce these depending on the number of registered teams. | ||
| + | ## The league has the discretion to amend the playing rules for competitions in order to best accommodate the number of teams entering. | ||
| + | # MATCH RULES | ||
| + | ## Sets of questions will be provided for use in league matches. | ||
| + | ## Questions will be uploaded on Tuesdays of match weeks. | ||
| + | ## Each team captain will receive half of the password, accessible through the My Page at quizcentral.net. The full password must be entered to access the questions. The reader will access the questions via the website. | ||
| + | ## Lineups for a game shall consist of not more than four players; If a team is missing a player then the questions that would have gone to that player go straight to the team but for a bonus point only. Players will take the position of seat 1, 2, 3, or 4 at the commencement of the match and this order is not to change during the match. | ||
| + | ## The Home Team shall be responsible for ensuring that a reader is provided for each match, however it is expected that should a home team be short of either and the away team is in a position to provide a reader then they should do so. Readers may also be requested via the league Facebook page, but it remains the responsibility of the Home Team to find one. Any arrivals after the start of a match cannot join the team. | ||
| + | ## A match shall consist of 32 Questions to each team, and the winner shall be the team securing the most points. | ||
| + | ## All matches should be played using the video sharing application Zoom. | ||
| + | ## During the match, all players the reader should be visible on the application so that they can be seen by all players. The default position should include the player’s hands in view. No player should intentionally go off screen during a match. | ||
| + | ## If a player has technical issues on three separate occasions during a match the opposition player have the right to request that that player is no longer permitted to participate at all in the match. | ||
| + | ## Players are not to use any resources to try and answer questions, including but not limited to; internet search engines, reference books, other people. Any player caught cheating or attempting to cheat in any way will be immediately banned from the league and their team will forfeit that match. | ||
| + | ## A real or virtual coin will be flipped at the beginning of each match. Heads will mean the home team goes first in the first half, tails will mean the away team goes first in the first half. | ||
| + | ## The match winning team will receive 4 league table points, in the event of a draw each team shall receive 2 points. The losing team will receive 0 points, unless they lose the match by 4 points or fewer and then they shall receive 1 point. | ||
| + | ## Answering (See Reader Guidance for further clarifications and additional rules affecting the Reader). | ||
| + | ### A player should commence to answer their own question or pass it to their team within 15 seconds of the completion of the question. They may be allowed to continue after 15 seconds to complete an answer, but if obviously taking too long, may be told to finish by the Reader at their discretion. | ||
| + | ### If the answer is correct, TWO points are awarded. | ||
| + | ### If teams are playing using the 'free guess rule' (played in all divisions except Division 1) then, if a wrong answer is given, or the question is unanswered, the question is passed to a different member of their own team who has five seconds to answer. If the second attempt is correct ONE point is awarded. If still incorrect or unanswered within the time limit, the question is passed to the opposition. An opposition player has a further five seconds to answer correctly for ONE bonus point. A player cannot have a second guess at their own question, however, if they fail to give any answer within 15 seconds they are permitted to answer in the following 5 seconds but for ONE point only. | ||
| + | ### If the original answerer does not answer within 15 seconds, or defers, the captain may designate any teammate (including the original player) to answer and if correct, that player will be awarded ONE point. | ||
| + | ### One point should be given for a correct answer given after fifteen seconds, but before twenty seconds, by the original answerer. Should two or more players answer, the Reader will assign points (or otherwise) based on the first answer heard. | ||
| + | ### If no points are awarded to the original person asked, the question must be passed, even if the original response is close to the correct answer. If the initial answer is partially correct the Reader should use the word 'prompt' to inform the player that further information is to be given. | ||
| + | ## When deciding whether a player should answer or not, they should be aware of signalling. The usual method is clear hand signals to demonstrate the degree of certainty a player has. Players can also communicate by vocalizing how sure they are, e.g. 'I am 80% sure of this answer'. The team captain may nominate a player to answer, usually by stating "Nominate" followed by the player's name. | ||
| + | ## Should any member of a player's team prompt a player in any way, the Reader shall treat any answer received as incorrect and then proceed to pass the question to the non-offending team. | ||
| + | ## The score sheet must bear the names of all eight players. | ||
| + | ## Disputes | ||
| + | ### If either team feels that an answer in the question set, or the reader's ruling, is incorrect so that points were wrongly awarded, they are encouraged to say so immediately. The Reader must then invite the two captains to agree how points should be awarded if possible. Captains who know that a mistake has been made should concede the point(s). If teams cannot agree, the Reader must note a possible protest. | ||
| + | ### If, at the end of the game a captain decides to proceed with the protest, the captain of the protesting team should notify the league. As a first step the two captains should consult a reliable internet source promptly to confirm their opinions, try to agree to concede or withdraw the protest. If they cannot agree, then a full protest must be made within 24 hours of the game. | ||
| + | ### Protests will be heard by the league who will make the final ruling. | ||
| + | ## Any tie on league points shall be settled firstly by total points scored ('F'), followed by points difference ('+/-'), followed by total 2s. For all of these tiebreakers, higher is better. After this the result(s) between teams that are still tied will use these same tiebreakers, in order, for the purpose of separating the teams. The standings tables will not necessarily show ties correctly broken if a subset of the table is needed to break ties, but the tables will be accurate up to and including the breaking ties based on total 2s. If there is still no separating tied teams by these methods, a random number generator will be used to determine the positions of teams for the purposes of titles, promotions and relegations, and if titles, promotions and relegations are not at stake, teams will be shown in alphabetical order. | ||
| + | ## In all knockout competitions, ONE extra round shall be played if the game results in a tie after 8 rounds. If the game is still tied after 9 rounds, a Tiebreaker question will be asked. This is a “closest to the pin” estimator question and will be asked to each captain. | ||
| + | ## Teams who fail to turn up for League games will immediately forfeit the match. | ||
| + | # GENERAL | ||
| + | ## Any player or reader operating a moving vehicle or machinery at any point during a call should be dropped from the call immediately, and the incident should be reported to the league. | ||
Latest revision as of 08:06, 8 October 2025
- ORGANIZATION & REGISTRATION
- The purpose of the league is to organize quiz based competitions to be played using video sharing software by players all around the world.
- The league operates a non-discriminatory policy with respect to age, gender, disability, race or nationality, ethnic origin, creed, color, social status and sexual orientation.
- The league organizers shall have the power to arrange and settle all matters relating to the League.
- League matches must be played using video sharing software. Teams confer to arrange the date and time of their match. Matches can be played any time from 6 p.m. Eastern on Tuesday until 11:00pm Eastern on Sunday of that game week. If the teams cannot agree a time to play their match then it must be played at 4 p.m. Eastern time on the Sunday of that game week.
- No player may play for more than one team in any one season without first obtaining permission.
- Any player wishing to play in a Cup/Plate competition after the end of the season must have played in at least 3 matches in the league season.
- If it is discovered that an ineligible player has played in a cup or league match, that player will have their score for the match changed to zero and the final scores adjusted accordingly.
- The league shall fix a playing season of 11 weeks for the league season and may extend or reduce these depending on the number of registered teams.
- The league has the discretion to amend the playing rules for competitions in order to best accommodate the number of teams entering.
- MATCH RULES
- Sets of questions will be provided for use in league matches.
- Questions will be uploaded on Tuesdays of match weeks.
- Each team captain will receive half of the password, accessible through the My Page at quizcentral.net. The full password must be entered to access the questions. The reader will access the questions via the website.
- Lineups for a game shall consist of not more than four players; If a team is missing a player then the questions that would have gone to that player go straight to the team but for a bonus point only. Players will take the position of seat 1, 2, 3, or 4 at the commencement of the match and this order is not to change during the match.
- The Home Team shall be responsible for ensuring that a reader is provided for each match, however it is expected that should a home team be short of either and the away team is in a position to provide a reader then they should do so. Readers may also be requested via the league Facebook page, but it remains the responsibility of the Home Team to find one. Any arrivals after the start of a match cannot join the team.
- A match shall consist of 32 Questions to each team, and the winner shall be the team securing the most points.
- All matches should be played using the video sharing application Zoom.
- During the match, all players the reader should be visible on the application so that they can be seen by all players. The default position should include the player’s hands in view. No player should intentionally go off screen during a match.
- If a player has technical issues on three separate occasions during a match the opposition player have the right to request that that player is no longer permitted to participate at all in the match.
- Players are not to use any resources to try and answer questions, including but not limited to; internet search engines, reference books, other people. Any player caught cheating or attempting to cheat in any way will be immediately banned from the league and their team will forfeit that match.
- A real or virtual coin will be flipped at the beginning of each match. Heads will mean the home team goes first in the first half, tails will mean the away team goes first in the first half.
- The match winning team will receive 4 league table points, in the event of a draw each team shall receive 2 points. The losing team will receive 0 points, unless they lose the match by 4 points or fewer and then they shall receive 1 point.
- Answering (See Reader Guidance for further clarifications and additional rules affecting the Reader).
- A player should commence to answer their own question or pass it to their team within 15 seconds of the completion of the question. They may be allowed to continue after 15 seconds to complete an answer, but if obviously taking too long, may be told to finish by the Reader at their discretion.
- If the answer is correct, TWO points are awarded.
- If teams are playing using the 'free guess rule' (played in all divisions except Division 1) then, if a wrong answer is given, or the question is unanswered, the question is passed to a different member of their own team who has five seconds to answer. If the second attempt is correct ONE point is awarded. If still incorrect or unanswered within the time limit, the question is passed to the opposition. An opposition player has a further five seconds to answer correctly for ONE bonus point. A player cannot have a second guess at their own question, however, if they fail to give any answer within 15 seconds they are permitted to answer in the following 5 seconds but for ONE point only.
- If the original answerer does not answer within 15 seconds, or defers, the captain may designate any teammate (including the original player) to answer and if correct, that player will be awarded ONE point.
- One point should be given for a correct answer given after fifteen seconds, but before twenty seconds, by the original answerer. Should two or more players answer, the Reader will assign points (or otherwise) based on the first answer heard.
- If no points are awarded to the original person asked, the question must be passed, even if the original response is close to the correct answer. If the initial answer is partially correct the Reader should use the word 'prompt' to inform the player that further information is to be given.
- When deciding whether a player should answer or not, they should be aware of signalling. The usual method is clear hand signals to demonstrate the degree of certainty a player has. Players can also communicate by vocalizing how sure they are, e.g. 'I am 80% sure of this answer'. The team captain may nominate a player to answer, usually by stating "Nominate" followed by the player's name.
- Should any member of a player's team prompt a player in any way, the Reader shall treat any answer received as incorrect and then proceed to pass the question to the non-offending team.
- The score sheet must bear the names of all eight players.
- Disputes
- If either team feels that an answer in the question set, or the reader's ruling, is incorrect so that points were wrongly awarded, they are encouraged to say so immediately. The Reader must then invite the two captains to agree how points should be awarded if possible. Captains who know that a mistake has been made should concede the point(s). If teams cannot agree, the Reader must note a possible protest.
- If, at the end of the game a captain decides to proceed with the protest, the captain of the protesting team should notify the league. As a first step the two captains should consult a reliable internet source promptly to confirm their opinions, try to agree to concede or withdraw the protest. If they cannot agree, then a full protest must be made within 24 hours of the game.
- Protests will be heard by the league who will make the final ruling.
- Any tie on league points shall be settled firstly by total points scored ('F'), followed by points difference ('+/-'), followed by total 2s. For all of these tiebreakers, higher is better. After this the result(s) between teams that are still tied will use these same tiebreakers, in order, for the purpose of separating the teams. The standings tables will not necessarily show ties correctly broken if a subset of the table is needed to break ties, but the tables will be accurate up to and including the breaking ties based on total 2s. If there is still no separating tied teams by these methods, a random number generator will be used to determine the positions of teams for the purposes of titles, promotions and relegations, and if titles, promotions and relegations are not at stake, teams will be shown in alphabetical order.
- In all knockout competitions, ONE extra round shall be played if the game results in a tie after 8 rounds. If the game is still tied after 9 rounds, a Tiebreaker question will be asked. This is a “closest to the pin” estimator question and will be asked to each captain.
- Teams who fail to turn up for League games will immediately forfeit the match.
- GENERAL
- Any player or reader operating a moving vehicle or machinery at any point during a call should be dropped from the call immediately, and the incident should be reported to the league.